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Guide version 3232

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The inspirations fall into 5 categories: Attributes, Combat, Miscellaneous, Resistance, Trade. A regular master entertainer (level 90) with all expertise points put into Artiste has 20 points to spend.

The next table sumarize the available buffs and its effects:

Buffs over Atributes
ATRIBUTEScost 1 point. Each point spent adds 30 to the stat being enhanced. Maximum of 150 points.
Agility Constitution Luck Precision Stamina Strength

Buffs over combat
COMBATYou can add all three of these but only 1 time
Action Cost Reduction cost 5gives a 9% bonus to action cost
Critical Hit cost 5gives a 7% critical hit chance
Dodge cost 57% bonus to dodge and/or Glancing Blows

Miscellaneous Buffs
MISCELLANEOUS
Flush with SuccessEach point that you spend gives you 3% more experience points earned. Max is 15%
Harvest Faire cost 21% increase per package on the number of resources gathered with harvesters for a maximum of 5%
Healer cost 2Increases the strength of your heals by 2% per package for a maximum of 10%|
Resilience cost 2 Reduces the amount of damage received by damage over time effects by 4% per package for a maximum of 20%
Go with the Flow cost 2Increases all movement rates by 5% per package for a maximum of 25%
Second Chance cost 26% chance per package to automatically heal damage when hit in combat for a maximum of 24%

Buffs over Resistances
RESISTANCES
Energy cost 1750 pts per point spent to energy resistance up to maximum of 3750
Kinetic cost 1 750 pts per point spent to kinetic resistance up to maximum of 3750

Buffs over Trading activities
TRADING AND CRAFTINGCost 2. Each point spent adds 2 to each skill being enhanced. Maximum of 10 points total can be put into each one
Culinary +2Food Assembly and experience gain||
Droid Tech +2 Droid Assembly and experience gain
Fashion +2Clothing Assembly and and experience gain
Munitions +2Weapons Assembly and experience gain
Security +2Armor Assembly and experience gain
Advanced Assembly +2advanced assembly and experience gain
Advanced Component Assembly/ExperimentationCapacitors, Cargo Holds, Droid Interfaces
Architecture +2Structure Assembly and experience gain
Booster Assembly +2booster assembly and experience gain on boosters and engines?
Chassis Assembly +2Chassis Assembly and experience gain
Engine Assembly +2Engine Assembly and experience gain on engines
Power Systems +2Power Assembly and experience gain on reactors
Shields Assembly +2Shield Assembly and experience gain
Weapons Assembly +2Assembly and experience gain on All "Weapons" including mining lasers, Countermeasure/Ordnance Launchers/Packs

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