Guide version 3232
Currently rated 5975840 by 385 people
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The inspirations fall into 5 categories: Attributes, Combat, Miscellaneous, Resistance, Trade. A regular master entertainer (level 90) with all expertise points put into Artiste has 20 points to spend.
The next table sumarize the available buffs and its effects:
Buffs over Atributes
ATRIBUTES | cost 1 point. Each point spent adds 30 to the stat being enhanced. Maximum of 150 points. | | | | |
Agility Constitution Luck Precision Stamina Strength |
Buffs over combat
COMBAT | You can add all three of these but only 1 time | | | | |
Action Cost Reduction cost 5 | gives a 9% bonus to action cost | | | | |
Critical Hit cost 5 | gives a 7% critical hit chance | | | | |
Dodge cost 5 | 7% bonus to dodge and/or Glancing Blows | | | | |
| | | | | |
Miscellaneous Buffs
MISCELLANEOUS | | | | | |
Flush with Success | Each point that you spend gives you 3% more experience points earned. Max is 15% | | | | |
Harvest Faire cost 2 | 1% increase per package on the number of resources gathered with harvesters for a maximum of 5% | | | | |
Healer cost 2 | Increases the strength of your heals by 2% per package for a maximum of 10% | | | | | |
Resilience cost 2 | Reduces the amount of damage received by damage over time effects by 4% per package for a maximum of 20% | | | | |
Go with the Flow cost 2 | Increases all movement rates by 5% per package for a maximum of 25% | | | | |
Second Chance cost 2 | 6% chance per package to automatically heal damage when hit in combat for a maximum of 24% | | | | |
Buffs over Resistances
RESISTANCES | | | | | |
Energy cost 1 | 750 pts per point spent to energy resistance up to maximum of 3750 | | | | |
Kinetic cost 1 | 750 pts per point spent to kinetic resistance up to maximum of 3750 | | | | |
Buffs over Trading activities
TRADING AND CRAFTING | Cost 2. Each point spent adds 2 to each skill being enhanced. Maximum of 10 points total can be put into each one | | | | |
Culinary +2 | Food Assembly and experience gain|| | | | |
Droid Tech +2 | Droid Assembly and experience gain | | | | |
Fashion +2 | Clothing Assembly and and experience gain | | | | |
Munitions +2 | Weapons Assembly and experience gain | | | | |
Security +2 | Armor Assembly and experience gain | | | | |
Advanced Assembly +2 | advanced assembly and experience gain | | | | |
Advanced Component Assembly/Experimentation | Capacitors, Cargo Holds, Droid Interfaces | | | | |
Architecture +2 | Structure Assembly and experience gain | | | | |
Booster Assembly +2 | booster assembly and experience gain on boosters and engines? | | | | |
Chassis Assembly +2 | Chassis Assembly and experience gain | | | | |
Engine Assembly +2 | Engine Assembly and experience gain on engines | | | | |
Power Systems +2 | Power Assembly and experience gain on reactors | | | | |
Shields Assembly +2 | Shield Assembly and experience gain | | | | |
Weapons Assembly +2 | Assembly and experience gain on All "Weapons" including mining lasers, Countermeasure/Ordnance Launchers/Packs | | | | |
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