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The spirit of Obi-Wan Kenobi is on Mustafar, and he is looking for players that are qualified for a visit from him to undertake his trials to save the fate of the galaxy.

In order to qualify for meeting with Obi-Wat, you must complete a specific set of quests on Mustafar, often referred to as the "Path to Obi-Wan".Once you have completed them all you will receive a visit from Obi-Wan's spirit a short while later and he will then start you on his trials.

You do NOT need to be a Jedi or Force Sensitive to do any part of the path to Obi-Wan or his trials!

Note that if you abandon any of Obi-Wan's trials or for some reason his spirit isn't visiting you after completing the path, then you can use a Holocron located at the Shore of Remorse in Mustafar at /wp 815 -1468 to get Obi-Wan to appear.

If you have completed all of the pre-requisites then you can speak to the Ethereal Spirit when he appears for other people also.

Either you can get someone to spawn him from the Holocron or you can wait at the static areas where he spawns during his trials for other people (around /wp -1170 -576 and at /wp 186 3101).

The following is a reference guide for the Path to Obi-Wan and Obi-Wan's Trials...
Mustafar Questing area

Mustafar Questing area


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1. Requisites.

PATH TO OBI-WAN

You must complete the following nine quests to qualify for Obi-Wan's Trials. They can be completed in any order and are all on Mustafar.

For a more in-depth guide to these quests please check out on the links and follow the SWGTT wiki path.

TOW: The Path to Obi-Wan Roadmap
Requirementscomplementary missionsMain Rewards
Being a Good Samaritan**
A Collector's Business* *
The Serpent Shard**
Symbiosis**
The Cursed Shard, I and II **
Fragments of the Past, I, II, and III**
A History Lesson, I and II **
A Hidden Treasure?**
A Moral Choice**
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2. OBI-WAN'S TRIALS

Once you've completed the path Obi-Wan's spirit should appear and start you on his trials...

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2.1. Fate of the Galaxy this is a combat but voluntary quest

Rewards: none

Start: Ethereal Spirit, Mustafar

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2.1.1 Part 1: Finding a madman

Speak to A Computer Technician /wp 342 -1169 in the Mensix Mining Facility and ask him for a favor to use their computers to search for the wandering hermit.

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2.1.2. Part 2: Accessing the mainframe

Use the Computer Terminal at /wp 328 -1164;Use the Radial menu: "Input search command"

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2.1.3. Part 3: Loading, please wait

Takes about 10 seconds to perform the search.

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2.1.4. Part 4: Search complete

Access the Computer Terminal again; use the Radial menu: "Check results"

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2.1.5. Part 5: Target acquired

Last known location of hermit /wp -1170 -576; Travel to the location given; When you arrive there it will tell you to look around the area for the hermit; Combat and destroy A short while later 2 Blistmoks (CL75) will spawn and attack you, defeat them (optional)

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2.1.6. Part 6: Success

The Crazed Hermit will appear nearby, converse with him; After speaking with him for a bit 4 more Blistmoks (CL75) will spawn and attack, defeat them (optional)

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2.1.7. Part 7: The key

Speak with the Crazed Hermit again and convince him to give you his "gem".

Starts "Fate of the Galaxy, II" quest...

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2.2. Fate of the Galaxy, II is a combat but voluntary quest

Rewards: none

Start: Continuation of "Fate of the Galaxy" quest

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2.2.1. Part 1: The key is yours

Speak to the Ethereal Spirit again; He should spawn nearby as soon as you complete the previous quest, if not you can ‘summon' him by using the Holocron at the Shore of Remorse /wp 815 -1468 or talk to him when he appears for someone else.

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2.2.2. Part 2: The Ethereal Spirit

He asks you to strengthen the bond between you and the crystal by using the Shattered Conduits at the old Jedi ruins around Mustafar.

West enclave - Southern Jedi Ruins /wp -1587 229

East enclave - Berken's Flow Jedi Ruins /wp 3085 1148

North West enclave - Northern Jedi Ruins /wp -2421 3034

You must travel to each of the three conduits and use them;use the radial menu: "Wedge crystal";

After that you will get a "Waiting" quest and you'll need to wait a few minutes for the crystal to finish charging;

Combat and destroy during that time 1 or 2 Brotherhood Mortalis Mercenaries (CL75) will spawn nearby and attack, you don't have to fight them though.

A short while later the crystal will finish charging and you will get a "Done" quest, go back to the Shattered Conduit and get the crystal; Radial menu: "Take crystal"; Repeat for each conduit.

Starts "Fate of the Galaxy, III" quest.

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2.3. Fate of the Galaxy, III

Rewards: see below

Start: Continuation of "Fate of the Galaxy, II" quest

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2.3.1. Part 1: Crystal charged

Speak to the Ethereal Spirit again; He should spawn nearby as soon as you complete the previous quest, if not you can ‘summon' him by using the Holocron at the Shore of Remorse /wp 815 -1468 or talk to him when he appears for someone else

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2.3.2. Part 2: A journey against time

Travel to the Temple Ruins on the Burning Plains at /wp 186 3101; Combatant destroy: During your travels you may occasionally be attacked by 1 or 2 Brotherhood Mortalis Mercenaries (CL75) at a time, you don't have to fight them though.

When you arrive before the sealed door the Ethreal Spirit will spawn, converse with him.

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2.3.3. Part 3: Destroying the crystal

The Spirit of Obi wan at Mustafar

The Spirit of Obi wan at Mustafar

A sealed door /wp 186 3101; Radial menu: "Enter the Lair of the Crystal";

Note that you can only enter the Lair of the Crystal alone, so this final part must be done solo, and it's hard so be prepared...

Be aware that if you become incapped inside the Lair of the Crystal you will fail the trial and be immediately ejected from the instance. Don't worry, you can try the trial again, you'll just have to wait an hour for the lockout to expire.

1) Once you enter the instance head into the main chamber of the lair and approach the crystal suspended in the stand.

The Ethereal Spirit will appear nearby and speak about the crystal. Shortly afterwards Lord Vartonis will enter the chamber and send a Brotherhood Mortalis Mercenary (CL75) to kill you, defeat it.

2) Realizing that he has underestimated your abilities, Lord Vartonis threatens you some more and then sends 3 Brotherhood Mortalis Mercenaries (CL75) at you this time. Defeat them all.

3) Lord Vartonis decides to kill you himself... He's a CL110 Boss Jedi with about 40K Health and he hits HARD!

However, while he's still busy threatening before the battle, Obi-Wan will tell you to use the power of the crystal. Immediately go to the Mysterious and Powerful Crystal in the Stand and use it; Radial menu: "Use the crystal's power". Lord Vartonis is about to attack you, if you don't use the crystal before he does you will likely go down in one hit and get ejected from the instance.

Luckily, the crystal gives you the following buff:

- Health +90,000 - Damage Bonus +2,000 - Defense Bonus +400 - Healing Efficiency +200 - Relative Level +15 (essentially upgrading a CL80 player to CL95, though your level doesn't visually change) - Duration: 500 seconds (just over 8 minutes
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Regardless though, even with that buff, Lord Vartonis will still be a tough fight. Use your best solo strategies and should do fine. Healing is kind of pointless during the battle, considering the massive amount of health you have, so your priority should be on trying to out-damage him. BTW, he likes to use a Saber Throw KD attack to open with, so either be prepared to knock him down first as soon as the fight starts or get ready to recover right away.

4) After defeating him he won't die, but simply retreat to lick his wounds, sending 5 Brotherhood Mortalis Mercenaries (CL75) after you in his place. With the crystal buff still active you can easily dispatch of them. However, shortly after defeating the last one Lord Vartonis will attack you again, so you should instead use this time to recuperate before that final battle.

The best way is killing 4 of the Mercenaries and then leaving the last one alive while you heal all of your damage from the first fight with Lord Vartonis.

Remember that the time on the crystal's buff is limited, so don't take too long. Once you (eventually) finish that and you've fully regenerated, prepare yourself for the final climatic battle and kill the last mercenary...

5) Enraged and desperate, Lord Vartonis attacks you again with a new vigor. He'll still have some damage from the last battle (about 75% full Health), but he seems to be more vicious this time. You should still have the buff active from the crystal, so handle this battle pretty much the same as the last one. If you took the chance beforehand to fully heal and regenerate you shouldn't have any problems if you could beat him the first time.

With a good combination of skill and luck you should be able to kill Lord Vartonis, once and for all this time, completing the "Fate of the Galaxy, Part III" quest. When he falls, make sure you loot him to get the Lava Skiff Deed (guaranteed drop, no trade), it's your only chance to get this EVER.

6) Finishing the Quest series

As Obi-Wan explained in the beginning, the crystal is too powerful and evil, corrupting all who come in contact with it. The crystal must be destroyed and Obi-Wan asks you to complete this final task for him.

Approach the Mysterious and Powerful Crystal in the stand and make your decision: Do you "Destroy the crystal" or "Keep the crystal for yourself"?

The fate of the galaxy lies in your hands...

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Option 1: Destroying the Crystal.

If you decide to honor Obi-Wan's wishes and destroy the crystal, you'll get the following: Badge: Trials of Obi-Wan Savior

Shard of Retaliation:

- No Trade - Health +250 - Mind Regen +200 - Reposte Melee Attacks - Return Incoming Attacks - Defense + 75 - Duration: 2 minutes - Re-use: 15 minutes

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If you decide to betray Obi-Wan and take the crystal, you'll get the following: Badge: Trials of Obi-Wan Betrayer

Lair Crystal (drained):

- No Trade - Accuracy +75 - Damage Bonus +75 - Combat Haste +15 - Action Regen +150 - Duration: 2 minutes - Re-use: 15 minutes

(Note that you can only get one or the other, there's no coming back...)

Afterwards you will have 5 minutes in the instance before you will get removed.

You can either wait, or go back to the area near where you entered the lair and use the exit.

Congratulations!

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